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Evo Gaming #151 - How to build & maintain a production pipeline for live service

Join Adam Miller-Bettridge in an insightful episode of Evo Gaming as he explores the intricacies of building and maintaining a production pipeline for live service games.

Join Adam Miller-Bettridge in an insightful episode of Evo Gaming as he explores the intricacies of building and maintaining a production pipeline for live service games. Our esteemed guests, Daniela Fontes, Product Manager Live Ops at Star Stable, Kit Eklof, Producer/Product Owner at DICE, Casey Al-kaisy, Consultant at Ashes & Diamonds, and JerOme Ortmann, Director Marketing Communications at FatShark, share their expertise and experiences in managing successful live service game production pipelines. Gain valuable insights into the strategies, challenges, and best practices involved in delivering continuous content updates and engaging experiences to players. Don't miss this enlightening conversation with industry professionals who know the ins and outs of live service game production.

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Evo Gaming #80 - Maintaining Player Expectations in Live Service

Some great discussions around adding value for players, road mapping and keeping players engaged consistently.

Adam Miller-Bettridge writes on Linkedin:

“The first podcast release of 2023!
Episode 80: "Maintaining Player Expectations In Live Service"👩‍🎨🎙

This week our great guests are:
Casey Al-kaisy, Live Service Director at Arrowhead Game Studios
Giorgia Arena, Art Director at King
Stanislav Stankovic, Creative Director at Northern Stars studio

⭐Some great discussions around adding value for players, road mapping and keeping players engaged consistently⭐”

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Player Journey in a live service

The player journey in a live service game is broken down with focus on explaining acquisition, engagement, retention, monetization and operation of games. How does the player flow through those and how can we make sure they have a good experience.

This was a talk I did at Nordic Game back in 2017.

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