Who are we making games for?
Highly recommend people making games to listen into this episode of The Game Design Round Table with Mark Rosewater. The quote below highlights one of the biggest challenges I have seen indie and seasoned developers struggle through of making a game, but not understanding who the audience is. Very inspirational speech at the end, for me it highlights the importance of everyone in a studio understanding the target audience and not just the designers.
Mark says:
"There is a moment when you realize, that you are not the audience. I think when you first start designing, the impulse to design when you begin, is wanting to make the game that I want to make...
That is a great reason to start, but if you want to get into game design as a career, one of the things that is really important to understand is that the vast majority of players want something different. Part of being a good game designer is doing the work of learning who is your audience, what do they want? why do they want it?...
That is the biggest breakthrough in game design. Realizing that you are making things for people who are not you."
Evo Gaming #151 - How to build & maintain a production pipeline for live service
Join Adam Miller-Bettridge in an insightful episode of Evo Gaming as he explores the intricacies of building and maintaining a production pipeline for live service games.
Join Adam Miller-Bettridge in an insightful episode of Evo Gaming as he explores the intricacies of building and maintaining a production pipeline for live service games. Our esteemed guests, Daniela Fontes, Product Manager Live Ops at Star Stable, Kit Eklof, Producer/Product Owner at DICE, Casey Al-kaisy, Consultant at Ashes & Diamonds, and JerOme Ortmann, Director Marketing Communications at FatShark, share their expertise and experiences in managing successful live service game production pipelines. Gain valuable insights into the strategies, challenges, and best practices involved in delivering continuous content updates and engaging experiences to players. Don't miss this enlightening conversation with industry professionals who know the ins and outs of live service game production.
Evo Gaming #80 - Maintaining Player Expectations in Live Service
Some great discussions around adding value for players, road mapping and keeping players engaged consistently.
Adam Miller-Bettridge writes on Linkedin:
“The first podcast release of 2023!
Episode 80: "Maintaining Player Expectations In Live Service"👩🎨🎙
This week our great guests are:
Casey Al-kaisy, Live Service Director at Arrowhead Game Studios
Giorgia Arena, Art Director at King
Stanislav Stankovic, Creative Director at Northern Stars studio
⭐Some great discussions around adding value for players, road mapping and keeping players engaged consistently⭐”
Evo Gaming #29 - Remaster are they the future, or should they stay in the past
Discussing the remaster of games and player perception of them and how we as developers need to do our due diligence.
Jordan Lound writes on LinkedIn:
“I've got to say, this podcast was one of my favourite that I've ever recorded. Remasters: Are they the future, or should they stay in the past? This discussion was brilliant and you dont want to miss this one! 🎮
The guests:
Scott Ginyard - Associate Product Marketing Manager - Star Stable Entertainment AB
Oscar Del Moral Negugogor - Managing Director - PLAION
Matthieu Sloves - Product Manager - Ubisoft
Casey Al-kaisy - Live Service Director - Arrowhead Game Studios”